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Showing posts from January, 2023

What Happens When You Put Others First?

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For the past few years, I've been asking myself why I Put Others the people I love and care about  First and why they still don't even give a f*** about me? I asked myself every day why? is this only happening to me? Putting others first is an effective way to foster positive relationships and create a more peaceful world. When you prioritize others' needs and well-being, you are able to connect with them on a deeper level, and they are more likely to reciprocate.  However, remember that putting others first does not imply ignoring your own needs and desires. It is critical to strike a balance and ensure that you are also taking care of yourself. You will be more present and effective when interacting with others as a result. One of the benefits of putting others first is that it can help to build trust and intimacy in relationships. When you consistently put the needs of your loved ones before your own, they will come to trust and rely on you. This can lead to stronger, m

Creating Custom Deformations with Noise-based Displacement in Blender

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Noise-based displacement in the node editor appears to be more fun; utilizing accurate displacement is considerably easier to work with and much faster than developing a displacement map from scratch using noise maps and another node system. But the main reason I tried to understand and create a displacement map   from scratch if we needed it is that most displacement maps we will get are created from some other software, whether it is World Creator or some world trading system, or we all know substance design, but what if we could create a displacement map and a displacement for an environment scene only using Blender? So what I tried here was to just create a displacement map and see how much we could push the note system. Noise-based displacement So yes, we can use it. However, if you want a fairly detailed displacement, you must add more segments. I know this is a common issue, but with the new blend update, we can use adaptive subdivision, which is the best solution I’ve seen so