Creating Custom Deformations with Noise-based Displacement in Blender


Noise-based displacement in the node editor appears to be more fun; utilizing accurate displacement is considerably easier to work with and much faster than developing a displacement map from scratch using noise maps and another node system. But the main reason I tried to understand and create a displacement map  from scratch if we needed it is that most displacement maps we will get are created from some other software, whether it is World Creator or some world trading system, or we all know substance design, but what if we could create a displacement map and a displacement for an environment scene only using Blender? So what I tried here was to just create a displacement map and see how much we could push the note system.

Noise-based displacement

So yes, we can use it. However, if you want a fairly detailed displacement, you must add more segments. I know this is a common issue, but with the new blend update, we can use adaptive subdivision, which is the best solution I’ve seen so far.


Overall, this project taught me that if you want to create an environment, whether it’s an outdoor scene or a desert scene like the one I created here, you need to gather references, have a good plan for how you’re going to start and what you’re going to put inside your art, and you also need to follow everything step by step workflow and have a pretty good understanding of exactly what you’re going to create at the end before even starting. Because references can help you understand color variations, what kind of details you need to include, and how to achieve the desired look and feel,


The colors were the only major issue for me here. The colors are the most difficult thing to deal with. You can do the modeling and you can do the lighting, but colors are pretty hard. So what I did was compare it with the reference sheet that I had and understand exactly what kind of look and feel I was going for, then try to replicate the same color and look in my artwork. Sometimes you can’t do everything inside the program, so you need to move on to different software like Photoshop or Lightroom to get that accurate result.

Comments

Popular posts from this blog

Story of Light

What Happens When You Put Others First?